Zheng Luo’s Zelda Game (developed together with Oliver Pardi) for EECS494
The Legend of Zelda NES Version with Custom Feature (Press 4 to toggle)
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DESIGN.txt
We used Unity and C# programming language to develop this game.
My role on the project:
Classic Game:
I was responsible for implementing player and enemy behaviors, weapon system, inventory and animation.
Custom Feature:
I implemented the custom boomerang logic, created short animations to describe the context and transitions between rooms, and implemented the ender crystal enemy and the boss dragon.