Zheng Luo's Homepage

Zheng Luo’s Zelda Game (developed together with Oliver Pardi) for EECS494

The Legend of Zelda NES Version with Custom Feature (Press 4 to toggle)

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DESIGN.txt

We used Unity and C# programming language to develop this game.

My role on the project:

Classic Game:

I was responsible for implementing player and enemy behaviors, weapon system, inventory and animation.

Custom Feature:

I implemented the custom boomerang logic, created short animations to describe the context and transitions between rooms, and implemented the ender crystal enemy and the boss dragon.